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Offline Cronos  
#1 Posted : 07 September 2008 02:51:30(UTC)
Cronos

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Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes:

Orc
- Hardiness now reduces the duration of stun effects by 15%


Troll
- Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

- Berserking: no longer has an activation cost of energy/rage/etc


Draenei
- Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power

- Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%


Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%

- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.


Undead
- Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)

- Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).


Night Elf
- Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

- Nature Resistance: reduces the chance to be hit by Nature spells by 3%


Tauren
- Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear

- Nature Resistance: reduces the chance to be hit by Nature spells by 2%


Gnome
- Escape Artist: the freeing effect can no longer be resisted

- Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%


Blood Elf
- Mana Tap: ability removed (partially integrated into Arcane Torrent)

- Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)

- Magic Resistance: reduces the chance to be hit by spells by 2%


Human
- Perception: changed to a passive, now grants one character level of passive stealth detection

- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown

- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)
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Offline Newkiller  
#2 Posted : 07 September 2008 04:12:25(UTC)
Newkiller
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Woot feign death for human's :) .
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Offline Sttride  
#3 Posted : 07 September 2008 13:05:18(UTC)
Sttride
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Joined: 10/03/2008(UTC)
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Thanks Blizzard!

Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

Nature Resistance: reduces the chance to be hit by Nature spells by 3%

amazing dps were going to with those mofos
Offline Silverdirk  
#4 Posted : 07 September 2008 13:20:05(UTC)
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Sttride wrote:
Thanks Blizzard!

Quickness: reduces the chance to be hit by melee or ranged attacks by 2%




\o/ 1% closer to evasion tanking! :p


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Offline Ifoo  
#5 Posted : 07 September 2008 14:12:36(UTC)
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Quote:
Dwarf
- Frost Resistance: reduces the chance to be hit by Frost spells by 2%

- Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.


Nice now I get more hits with my mace.....only need to find someone willing to teach me the mace skill now.
Offline Eeeks  
#6 Posted : 07 September 2008 15:05:35(UTC)
Eeeks
Rank: Hippie

Joined: 06/06/2008(UTC)
Posts: 780
Location: UK

Cronos wrote:

Human
- Perception: changed to a passive, now grants one character level of passive stealth detection

- Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown

- Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)


gief humans moar racials!
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